Blender is an open source software for 3D modeling, rendering, animation, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or macOS.
Modeling
- A range of 3D object types including polygon meshes, NURBS surfaces, Bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- 'Smooth proxy' style catmull-clark subdivision surfaces
- Boolean mesh functions
Animation
- Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
- Non-linear animation mixer with automated walk cycles along paths
- Constraint system
- Vertex key framing for morphing, with controlling sliders
- Character animation pose editor
Realtime 3D/game creation
- Graphical editor for defining interactive behavior without programming
- Collision detection and dynamics simulation
- Supports all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the fmod toolkit
- Multi-layering of Scenes for overlay interfaces
Rendering
- Very fast inbuilt raytracer
- Integral support for the famous Yafray render engine
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Environment maps, halos, lens flares, fog
- Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
- Edge rendering for toon shading
What's New
The next generation of the render engine EEVEE is here. Completely rewritten from scratch to allow global illumination, displacement, better SSS, viewport motion blur, and so much more.
Read the complete release notes here.
Sunsational Lighting
Lighting is a breeze with added support for screen space global illumination. EEVEE can automatically extract intense lights from the World environment and treat them as Sun lights, improving the lighting quality and casting real shadows.
Bump up your game
Real displacement is now supported by EEVEE. Just like in Cycles, setting your materials to "Displacement and Bump" will combine true displacement and bump mapping for finer details. Vertex position is modified.
SSSuperb Scattering
Subsurface Scattering now doesn't leak between objects and has no energy loss. The subsurface translucency is now always computed, and the associated option has been removed.
Turn Up the Volume
Dithered volumetrics provide a much more stable result while navigating the scene.
Blurry Vision
Motion blur is now visible in the 3D Viewport through the camera view and supports a custom Shutter Curve, matching Cycles.