Valorant is your global competitive stage. It's a 5v5 tac-shooter matchup to plant or defuse the Spike in a one-life-per-round, first to 13 series. More than guns and bullets, you'll choose an Agent armed with adaptive, swift, and lethal abilities that create opportunities to let your gunplay shine. Download Valorant free, where guns meet hypernatural powers. Creativity is your greatest weapon.
Plant the Spike
Agents and their signature abilities are how you win with skill and style. Adapt and outplay in the role of either a Duelist, Initiator, Controller, or Sentinel.
Detonate or Defuse
Haven. Bind. Split. Ascent. Each a stage for a multitude of savvy plays, agent clutches, and team strategies.
Recommended Specs:
- Windows 10/11 (64-bit)
- 4 GB of RAM
- CPU: Intel i3-4150, Ryzen 3 1200 (AMD)
- GPU: Nvidia GeForce GT 730, Radeon R7 240
What's New:
Hey folks! I'm Ash and I'm a new Community Manager on the team. Don't worry, Jo-Ellen is still here – I'll be helping her out with patch notes from now on so you'll see me from time to time. I'm excited to start sharing game updates with y'all so let's get right to it with Patch Notes 9.03.
We've made improvements to ground spreading abilities and added a preview to Sage's Barrier Orb so the placement preview now also shows up on the minimap. Additionally, Pearl is entering Unrated and Swift Play queues on Console.
General Updates
- Made improvements to how overlapping interactable objects work. You should now perform the desired action more consistently.
- For Example: A dart from Cypher's Spycam should no longer prevent you from attaching to a rope if you're directly looking at it.
Agent Updates
Ground Spreading Abilities
- We're making improvements to abilities that spread along the ground like Brimstone's Incendiary and Viper's Snakebite. Previously, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes or damaging through walls and in areas the ability wasn't visually present. With this update, these abilities should spread more consistently and only apply damage in places that are consistent with the visuals.
Map Targeted Abilities Improvements
- You can now ping and see additional icons on maps used for ability targeting
- Affected abilities: Brimstone's Sky Smoke and Orbital Strike, Clove's Ruse, and Omen's From The Shadows
Sage's Barrier Orb
- Barrier Orb's placement preview now also shows up on the minimap
Performance Updates
- Improved the performance of Iso's Kill Contract ability.
Bug Fixes
General
- Fixed issue where opening menus would reset your toggle crouch / toggle walk state.
Gameplay Systems
- Fixed a bug where pinging guns on the ground was not displaying the gun's name in the text feed.
- Fixed a rare bug that resulted in the defuse timer showing up as '-00.00' if the Spike was defused as the round timer hit 0.
- Fixed an issue with Ability icons not appearing on the minimap as an Observer.
- Fixed an issue where in certain scenarios, you can see an enemy but they don't appear on the minimap.
- Fixed an issue where "DAMAGE TO YOU/YOU DEALT" is overlapping the Combat Report widget.
- Fixed font size readability issues with Combat Report in certain languages.
- Fixed an issue with auto re-scoping for Outlaw, Marshall, Operator staying active while the gun goes through a reload.
Maps
Abyss
- Fixed a spot in Mid Library where thrown abilities can clip through the shelves into gameplay space.
- Fixed a spot where Agent utility could be thrown off the map and used as a platform.
- Revised the message from the Scions of the Hourglass to fix text errors.
- Fixed a minor visual issue for the railings around Defender Spawn.
The Range
- Fixed a bug where certain words in the Range were not being translated correctly into various languages.
PC
Bug Fixes
Combat Report
- Fixed a bug where during pre-round, [Tab] must be held down while pressing the cursor toggle button to enable the cursor.
Console
Map Updates
- Pearl enters Unrated & Swift Play queues.
Known Issues
General
- Fixed issue where opening an Ability map and the Shop/Scoreboard simultaneously could result in a loss of input.
- Fixed an issue where pressing an Ability button while defusing the Spike would equip a weapon.
Agents
- Harbor: Fixed an issue where Harbor's High Tide wall would end prematurely.