Sony PlayStation 5 lifetime sales reach 61 million, closing in on NES but slowing down fast

midian182

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In brief: The PlayStation 5 has now sold 61.7 million units worldwide since its release in November 2020. This means it remains in fourteenth position on the list of best-selling consoles of all time, just a few thousand sales short of the NES. It's not all good news for Sony, though: the rate at which PS5 sales are falling is faster than analysts expected, and the figures are lower than the PS4's during the same point in its lifecycle.

Sony's financial report for the first quarter of FY2024 reveals that 2.4 million PlayStation 5 consoles were sold over those three months. That's down from 4.5 million sales in the previous quarter, and lower than the 3.3 million sales in the same quarter during 2023.

Analysts had been expecting PS5 sales of 3 million for the quarter, significantly more than the actual figure. Morningstar Investment director Kazunori Ito told Bloomberg that the PlayStation business is not as good as the numbers suggest, because its profits and revenue were inflated by the weak yen. He added that while Sony had said hardware sales would slow down, the pace is faster than anticipated.

The PS5's 61.7 million sales put it just behind the 13th-place NES's 61.91 million sales on the best-selling-consoles list. Sony's latest machine still has a long way to go before catching up to the PS4's 117.2 million lifetime sales. As you can see in the chart below, the PS4 had sold almost 2 million more units at the same point in its lifecycle.

The good news for Sony is that revenue from its Games & Network Services segment increased 12% year-over-year while operating income was up 32% from $335 million to $443 million. This was attributed to foreign exchange rates, along with increased sales of first-party games (especially Helldivers 2) and network services, mainly PlayStation Plus.

Even though income from software sales was up, likely due to higher game prices, actual unit sales were down from 56.5 million during the same quarter last year to 53.6 million in Q1FY24.

The report also highlights the ever-increasing move away from physical media to digital in the console market. 80% of sales were digital in Q1, whereas the average was 70% during the 2023 financial year. The death of physical console games has seen brick-and-mortar stores like GameStop struggle, while UK retailer Game, which ended its trade-in program earlier this year, was forced to deny rumors it was stopping all physical game sales.

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The fact is the machine is nearly four years old and has had no price cut. It has been the case for a decade now that reducing the prices of these systems is more difficult and slower than it was a couple of generations ago.

They have already said there is not much room for significant price cuts, however it is possible Sony now has at least some wiggle room to do so if the margins made sense to them.

If there is a PS5 Pro launch later this year then I expect some sort of base system adjustment which could stimulate sales again, depending on the size of any cut.
 
61.7 million units worldwide - that's not very much. Makes gaming (at the high end of price) seem like a niche hobby still.
 
That's what they get for releasing exclusives on pc so quickly. They will sell less units, so less 3rd party revenue, less money on development, worse games, and they will join atari shortly, or, even worse, xbox.
 
I remember when Jim Ryan said in 2023 that his goal was to see PS5 sales to reach 100 million units before the end of 2024......That's very unlikely to happen.
 
It's just taken the 12th best selling console of all time? How is that not a lot? The only non-portable game consoles above it are Xbox 360, PS3, Wii, PS4 and PS2? They're almost just competing with themselves at this point.
Because there are now over 8 billion people in the world. Selling to 0.06 billion isn't a huge accomplishment.
 
For a gaming console, that's actually a good figure in a grand scheme of things.
*For a gaming console*. Yes. That's my point. High end gaming, with the latest hardware and games, is still not that huge of a market.
 
Because there are now over 8 billion people in the world. Selling to 0.06 billion isn't a huge accomplishment.
What an absolutely ridiculous way to look at it, Best selling console of all time is the PS2, at 155 million consoles sold, that's only 0.15 billion.

Rather than seeing the potential for said market (61 million potential customers buying your game at £70 would be 4.2 billion) you simply go "well it's a small percentage of the entire world so not even worth thinking about".

What a bizarre take on life, Apple might as well stop making iPhones, they only sell 230 million a year, such a tiny amount simply can't be profitable...
 
Because there are now over 8 billion people in the world. Selling to 0.06 billion isn't a huge accomplishment.

What a ridiculous statement. A portion of those 8 billion people can barely afford to feed themselves, another portion are too young or old, another portion do not consume digital media as they have no access to internet or physical distribution, the ones that are left either can't afford $500 to spend on a casual hobby, or have no interest at all in gaming.

You measure success by *addressable* market, not vs the world's population ffs. One in ten people don't even have clean water, let alone a PS5.
 
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